Town: Fìkh Hèmsěhăg Yos

Fìkh Hèmsěhăg Yos

Fìkh Hèmsěhăg Yos
Example Constructi architecture.
StateFederation of Alveria
ProvencePz-339jnup District
Sub ProvenceNuwlěwèno Zone
RegionRá-zrïrt Grasslands
Founded1138
Community LeaderAdministrator Góch Cúō̄ 'Cherish Dani' Ermboī Sēs Vúnvēs Trënhêpî
Area6 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5276 m (17309 ft)
Average Yearly Precipitation213 cm/y (83 in/y)
Population1478
Population Density246 people per km2 (739 people per mi2)
Town AuraMysticism
Naming
Native nameFìkh Hèmsěhăg Yos
Pronunciation/hɤmˈsɛhə̝g/ /jos/
Direct Translation[medical] [puppet]
Translation[Not Yet Translated]

Fìkh Hèmsěhăg Yos (/hɤmˈsɛhə̝g/ /jos/ [medical] [puppet]) is a subtropical Town located in Nuwlěwèno Zone, Pz-339jnup District, within the Federation of Alveria.

The name Fìkh Hèmsěhăg Yos is derived from the Constructi language, as Fìkh Hèmsěhăg Yos was founded by Zw-5i 'Clunk' Tsîga, who was culturaly Constructi.

Climate

Fìkh Hèmsěhăg Yos has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Fìkh Hèmsěhăg Yos receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Hèmsěhăg Yos covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5276 m (17309 ft) above sea level.

Overview

Fìkh Hèmsěhăg Yos was founded durring the early 12th century in fall of the year 1138, by Zw-5i 'Clunk' Tsîga. The establishment of Fìkh Hèmsěhăg Yos was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zw-5i 'Clunk' Tsîga struck deals with nearby nations and communities to establish Fìkh Hèmsěhăg Yos as a prison colony.

Fìkh Hèmsěhăg Yos was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Hèmsěhăg Yos is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Fìkh Hèmsěhăg Yos is buildings are speckled and packed arround narrow worn bedrock streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Fìkh Hèmsěhăg Yos's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Fìkh Hèmsěhăg Yos seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Fìkh Hèmsěhăg Yos has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Hèmsěhăg Yos. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Hèmsěhăg Yos's parks.

Fìkh Hèmsěhăg Yos has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Hèmsěhăg Yos.

Fìkh Hèmsěhăg Yos has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Hèmsěhăg Yos has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Hèmsěhăg Yos has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Hèmsěhăg Yos's public wards, blessings, and other arcane systems.

Fìkh Hèmsěhăg Yos possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Hèmsěhăg Yos's grid is powered by an arcane means.

Fìkh Hèmsěhăg Yos has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Hèmsěhăg Yos's natural decorations nor waterways.

Fìkh Hèmsěhăg Yos has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Hèmsěhăg Yos has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Fìkh Hèmsěhăg Yos's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Fìkh Hèmsěhăg Yos the stars are always right.

The Bumblebee, Giant Worker near Fìkh Hèmsěhăg Yos are known to be more aggressive than normal.

Fìkh Hèmsěhăg Yos's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Mysticism energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6000 m2
    • Cattle and Similar Creatures: 369
    • Poultry: 4434
    • Swine: 295
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 147

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 10
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

464 of Fìkh Hèmsěhăg Yos's population work within a Foundational Occupation.

985 of Fìkh Hèmsěhăg Yos's population do not work in a formal occupation, but do contribute to the local economy. 29 (2%) are noncontributers.

Points of Interest

The roads leading into Fìkh Hèmsěhăg Yos possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Fìkh Hèmsěhăg Yos was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Hèmsěhăg Yos lost 110 people, 267 livestock, and 43 buildings. The conflict ended after roughly 186, when members of Fìkh Hèmsěhăg Yos's militia enacted an operation to assassinate an enemyreligious figure. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Fìkh Hèmsěhăg Yos's forces. The war is remembered in legend by Fìkh Hèmsěhăg Yos's bards, historians, and legend keepers.

History